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Sayan

m.

PRODUCT DESIGNER. SYSTEMS THINKER.
PRODUCT DESIGNER. SYSTEMS THINKER.
KOLKATA

15:33

IST
                         I DESIGN FOR COMPLEX WORKFLOWS — THE TANGLED, MULTI-STEP PROBLEMS WHERE THE PROCESS IS THE HARD PART, NOT THE SCREEN. I TURN MESSY SYSTEMS INTO SOMETHING PEOPLE CAN ACTUALLY USE.
                I DESIGN FOR COMPLEX WORKFLOWS — THE TANGLED, MULTI-STEP PROBLEMS WHERE THE PROCESS IS THE HARD PART, NOT THE SCREEN. I TURN MESSY SYSTEMS INTO SOMETHING PEOPLE CAN ACTUALLY USE.
                     I DESIGN FOR COMPLEX WORKFLOWS — THE TANGLED, MULTI-STEP PROBLEMS WHERE THE PROCESS IS THE HARD PART, NOT THE SCREEN. I TURN MESSY SYSTEMS INTO SOMETHING PEOPLE CAN ACTUALLY USE.
[BASED IN KOLKATA // OPEN TO REMOTE, FULL-TIME ROLES]
[BASED IN KOLKATA // OPEN TO REMOTE, FULL-TIME ROLES]
A FEW PROJECTS I'VE WORKED ON RECENTLY.
A FEW PROJECTS I'VE WORKED ON RECENTLY.
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SYSTEMS OVER SCREENS
I DESIGN THE STRUCTURE FIRST — HOW THE PIECES CONNECT, WHERE THE DATA FLOWS, WHERE IT BREAKS. THE SCREENS FOLLOW FROM THAT.
RESEARCH FIRST
EVERY DECISION TRACES BACK TO A REAL CONVERSATION WITH A REAL USER, NOT AN ASSUMPTION I MADE AT MY DESK.
PROVE IT, DON'T PITCH IT
WHEN AN IDEA MATTERS, I BUILD A WORKING PROTOTYPE TO TEST IT — NOT JUST A STATIC MOCKUP THAT HIDES THE HARD PARTS.
PROBLEM FIRST, TOOL SECOND
I CARE MORE ABOUT SOLVING THE RIGHT PROBLEM THAN DEFENDING A FAVORITE PROCESS OR TOOL.
APPR
O
A
C
H
SYSTEMS OVER SCREENS
I DESIGN THE STRUCTURE FIRST — HOW THE PIECES CONNECT, WHERE THE DATA FLOWS, WHERE IT BREAKS. THE SCREENS FOLLOW FROM THAT.
RESEARCH FIRST
EVERY DECISION TRACES BACK TO A REAL CONVERSATION WITH A REAL USER, NOT AN ASSUMPTION I MADE AT MY DESK.
PROVE IT, DON'T PITCH IT
WHEN AN IDEA MATTERS, I BUILD A WORKING PROTOTYPE TO TEST IT — NOT JUST A STATIC MOCKUP THAT HIDES THE HARD PARTS.
PROBLEM FIRST, TOOL SECOND
I CARE MORE ABOUT SOLVING THE RIGHT PROBLEM THAN DEFENDING A FAVORITE PROCESS OR TOOL.
APPR
O
A
C
H
SYSTEMS OVER SCREENS
I DESIGN THE STRUCTURE FIRST — HOW THE PIECES CONNECT, WHERE THE DATA FLOWS, WHERE IT BREAKS. THE SCREENS FOLLOW FROM THAT.
RESEARCH FIRST
EVERY DECISION TRACES BACK TO A REAL CONVERSATION WITH A REAL USER, NOT AN ASSUMPTION I MADE AT MY DESK.
PROVE IT, DON'T PITCH IT
WHEN AN IDEA MATTERS, I BUILD A WORKING PROTOTYPE TO TEST IT — NOT JUST A STATIC MOCKUP THAT HIDES THE HARD PARTS.
PROBLEM FIRST, TOOL SECOND
I CARE MORE ABOUT SOLVING THE RIGHT PROBLEM THAN DEFENDING A FAVORITE PROCESS OR TOOL.

Where I spend most of my time.

The parts of the craft I go deepest on.

001

UX RESEARCH

Interviews, workflow audits, and root-cause diagnosis — finding the real problem before anyone designs a solution to the wrong one.

002

SYSTEMS DESIGN

Component architecture, design tokens, and documentation built so the system scales instead of fracturing.

003

PRODUCT ANALYTICS

North Star metrics, KPI trees, and event tracking — designing what to measure, not just what to ship.

004

RAPID PROTOTYPING

Turning a design into a working, testable build — fast enough to learn from it, not just look at it.

Where I spend most of my time.

The parts of the craft I go deepest on.

001

UX RESEARCH

Interviews, workflow audits, and root-cause diagnosis — finding the real problem before anyone designs a solution to the wrong one.

002

SYSTEMS DESIGN

Component architecture, design tokens, and documentation built so the system scales instead of fracturing.

003

PRODUCT ANALYTICS

North Star metrics, KPI trees, and event tracking — designing what to measure, not just what to ship.

004

RAPID PROTOTYPING

Turning a design into a working, testable build — fast enough to learn from it, not just look at it.

Where I spend most of my time.

The parts of the craft I go deepest on.

001

UX RESEARCH

Interviews, workflow audits, and root-cause diagnosis — finding the real problem before anyone designs a solution to the wrong one.

002

SYSTEMS DESIGN

Component architecture, design tokens, and documentation built so the system scales instead of fracturing.

003

PRODUCT ANALYTICS

North Star metrics, KPI trees, and event tracking — designing what to measure, not just what to ship.

004

RAPID PROTOTYPING

Turning a design into a working, testable build — fast enough to learn from it, not just look at it.

A
BOU
T
-- {“HELLO HUMAN”}
I'M
SAYAN
A PRODUCT DESIGNER WHO THINKS IN SYSTEMS.
[PHILOSOPHY]

I like solving problems — especially the tangled, multi-step ones most people would rather avoid. I think in systems: how a workflow actually behaves, where it breaks, and how to make the whole thing legible again.

I got here through a hard domain — industrial manufacturing — where I learned to get fluent fast in a world most designers never touch. That’s the real skill: not the specific industry, but the ability to go deep in a complex space quickly and design for the people inside it.

And when I need to know whether an idea actually works, I build it. I prototype working versions to test with real users — so a decision is grounded in something real, not just a mockup.

A
BOU
T
-- {“HELLO HUMAN”}
I'M
SAYAN
A PRODUCT DESIGNER WHO THINKS IN SYSTEMS.
[PHILOSOPHY]

I like solving problems — especially the tangled, multi-step ones most people would rather avoid. I think in systems: how a workflow actually behaves, where it breaks, and how to make the whole thing legible again.

I got here through a hard domain — industrial manufacturing — where I learned to get fluent fast in a world most designers never touch. That’s the real skill: not the specific industry, but the ability to go deep in a complex space quickly and design for the people inside it.

And when I need to know whether an idea actually works, I build it. I prototype working versions to test with real users — so a decision is grounded in something real, not just a mockup.

A
BOU
T
-- {“HELLO HUMAN”}
I'M
SAYAN
A PRODUCT DESIGNER WHO THINKS IN SYSTEMS.
[PHILOSOPHY]

I like solving problems — especially the tangled, multi-step ones most people would rather avoid. I think in systems: how a workflow actually behaves, where it breaks, and how to make the whole thing legible again.

I got here through a hard domain — industrial manufacturing — where I learned to get fluent fast in a world most designers never touch. That’s the real skill: not the specific industry, but the ability to go deep in a complex space quickly and design for the people inside it.

And when I need to know whether an idea actually works, I build it. I prototype working versions to test with real users — so a decision is grounded in something real, not just a mockup.

[OPEN TO FULL-TIME PRODUCT DESIGN & UX RESEARCH ROLES.]

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[OPEN TO FULL-TIME PRODUCT DESIGN & UX RESEARCH ROLES.]

g

Oo

d

product

starts

with

good

rese

ar

ch

[OPEN TO FULL-TIME PRODUCT DESIGN & UX RESEARCH ROLES.]

g

Oo

d

product

starts

with

good

rese

ar

ch

Said By People Who Aren’t Me
  • Saffin Mathew

    Vice President, 1M1B

    Sayan is a promising designer and very creative with his designs. I have had the opportunity to work with Sayan over the last 3 years on different projects and designs. He understands the creative briefs well and delivers what is desired. He is very easy to work with and is a true professional. As a designer at 1M1B, Sayan has created designs for most of our programs over the last 2 years, designing everything including brochures, reports, certificates, social posts etc. Would recommend Sayan for any design work.

  • Vikas Badami

    CEO, PeopleGamez.com

    Sayan is an exceptional designer — his creative thinking on serious gaming interactions brought a completely new perspective to our projects.

KOLKATA

15:33

IST
©2026
Said By People Who Aren’t Me
  • Saffin Mathew

    Vice President, 1M1B

    Sayan is a promising designer and very creative with his designs. I have had the opportunity to work with Sayan over the last 3 years on different projects and designs. He understands the creative briefs well and delivers what is desired. He is very easy to work with and is a true professional. As a designer at 1M1B, Sayan has created designs for most of our programs over the last 2 years, designing everything including brochures, reports, certificates, social posts etc. Would recommend Sayan for any design work.

  • Vikas Badami

    CEO, PeopleGamez.com

    Sayan is an exceptional designer — his creative thinking on serious gaming interactions brought a completely new perspective to our projects.

KOLKATA

15:33

IST
©2026
Said By People Who Aren’t Me
  • Saffin Mathew

    Vice President, 1M1B

    Sayan is a promising designer and very creative with his designs. I have had the opportunity to work with Sayan over the last 3 years on different projects and designs. He understands the creative briefs well and delivers what is desired. He is very easy to work with and is a true professional. As a designer at 1M1B, Sayan has created designs for most of our programs over the last 2 years, designing everything including brochures, reports, certificates, social posts etc. Would recommend Sayan for any design work.

  • Vikas Badami

    CEO, PeopleGamez.com

    Sayan is an exceptional designer — his creative thinking on serious gaming interactions brought a completely new perspective to our projects.

KOLKATA

15:33

IST
©2026

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